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Papers and Articles

"Cozy" is a feeling many games are now seeking to embody, but when doze a feeling of coze become an inevitable boredem?
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In this article, I look at Fields of Mistira and examine what makes it shine and what makes it dull. In the space of coziness, when does "cozy" become "prosy?"
Games have long been considered frivolous, despite holding unmatched potential for communication.
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This short position statement explores the value in games, discussing how are a space filled with immersive learning and intrinsic motivation. If we aren't using games to teach, we're missing out on one of our most powerful tools

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