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Papers and Articles

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"Cozy" is a feeling many games are now seeking to embody, but when doze a feeling of coze become an inevitable boredem? 

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In this article, I look at Fields of Mistira and examine what makes it shine and what makes it dull. In the space of coziness, when does "cozy" become "prosy?"

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Games have long been considered frivolous, despite holding unmatched potential for communication.

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This short position statement explores the value in games, discussing how are a space filled with immersive learning and intrinsic motivation. If we aren't using games to teach, we're missing out on one of our most powerful tools

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