
Creativity is far vaster than reality:
I take people's skills and ideas and transform them into unique, polished games.

Team Communication
People can hear the same words and have different understandings of what they mean. Therefore, I catalyze communication between teams, having them explain ideas with my comprehensive system, ensuring everyone is working towards the same goal.
Scope Management
Creatives have lots of ideas, but often times have trouble condensing them. By asking questions and overseeing discussions, I can lead creatives to understanding how their ideas work together, allowing ideas to be tightened into something truly unique and engaging.
System Revitalization
Often, systems can become obsolete or outdated, leading to inefficient operation. One of my specialties is continually evaluating systems for gaps or redundancies, allowing teams to work together and communicate better.

Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, focusing on parallel development with a finite scope.

Produced a mobile game from ideation to release, coordinating a multidisciplinary, hybrid team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.

Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while catalyzing collaboration between creative and technical disciplines.

Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game. Headed meetings, planned updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.

Created a story that doubled as gameplay design while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision.

Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, focusing on parallel development with a finite scope.

Produced a mobile game from ideation to release, coordinating a multidisciplinary, hybrid team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.

Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while catalyzing collaboration between creative and technical disciplines.

Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game. Headed meetings, planned updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.

Created a story that doubled as gameplay design while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision.

Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, focusing on parallel development with a finite scope.

Produced a mobile game from ideation to release, coordinating a multidisciplinary, hybrid team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.

Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while catalyzing collaboration between creative and technical disciplines.

Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game. Headed meetings, planned updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.

Created a story that doubled as gameplay design while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision.

Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, focusing on parallel development with a finite scope.

Produced a mobile game from ideation to release, coordinating a multidisciplinary, hybrid team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.

Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while catalyzing collaboration between creative and technical disciplines.

Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game. Headed meetings, planned updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.

Created a story that doubled as gameplay design while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision.

Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, focusing on parallel development with a finite scope.

Produced a mobile game from ideation to release, coordinating a multidisciplinary, hybrid team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.

Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while catalyzing collaboration between creative and technical disciplines.

Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game. Headed meetings, planned updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.

Created a story that doubled as gameplay design while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision.

Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, focusing on parallel development with a finite scope.

Produced a mobile game from ideation to release, coordinating a multidisciplinary, hybrid team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.

Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while catalyzing collaboration between creative and technical disciplines.

Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game. Headed meetings, planned updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.

Created a story that doubled as gameplay design while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision.