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Creativity is far vaster than reality:
So, I take people's skills and ideas and transform them into unique, polished games.

And the World Went Dark
Turn-Based Roguelike | WPI
Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, including a custom "Spiderweb Development" methodology, which focuses on parallel development with a finite scope.
Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, including a custom "Spiderweb Development" methodology, which focuses on parallel development with a finite scope.

Uh Oh, AI!
Match-3 Mobile Game | MassDigi
Produced a mobile game from concept to release, coordinating a multidisciplinary team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.
Produced a mobile game from concept to release, coordinating a multidisciplinary team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.

Aliens Want our Mascot?!
Tower Defense Game | MassDigi
Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game.
Led meetings, cuddled updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.
Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game.
Led meetings, cuddled updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.

Ghost Jukebox
Cozy Rhythm Game | Studio Blue Jay
Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while supporting collaboration between creative and technical disciplines.
Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while supporting collaboration between creative and technical disciplines.

Once Upon A ___
2D Puzzle Platformer
Led creative development across design, narrative, and art while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision from concept through implementation.
Led creative development across design, narrative, and art while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision from concept through implementation.

And the World Went Dark
Turn-Based Roguelike | WPI
Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, including a custom "Spiderweb Development" methodology, which focuses on parallel development with a finite scope.
Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, including a custom "Spiderweb Development" methodology, which focuses on parallel development with a finite scope.

Uh Oh, AI!
Match-3 Mobile Game | MassDigi
Produced a mobile game from concept to release, coordinating a multidisciplinary team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.
Produced a mobile game from concept to release, coordinating a multidisciplinary team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.

Aliens Want our Mascot?!
Tower Defense Game | MassDigi
Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game.
Led meetings, cuddled updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.
Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game.
Led meetings, cuddled updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.

Ghost Jukebox
Cozy Rhythm Game | Studio Blue Jay
Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while supporting collaboration between creative and technical disciplines.
Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while supporting collaboration between creative and technical disciplines.

Once Upon A ___
2D Puzzle Platformer
Led creative development across design, narrative, and art while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision from concept through implementation.
Led creative development across design, narrative, and art while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision from concept through implementation.

And the World Went Dark
Turn-Based Roguelike | WPI
Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, including a custom "Spiderweb Development" methodology, which focuses on parallel development with a finite scope.
Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, including a custom "Spiderweb Development" methodology, which focuses on parallel development with a finite scope.

Uh Oh, AI!
Match-3 Mobile Game | MassDigi
Produced a mobile game from concept to release, coordinating a multidisciplinary team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.
Produced a mobile game from concept to release, coordinating a multidisciplinary team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.

Aliens Want our Mascot?!
Tower Defense Game | MassDigi
Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game.
Led meetings, cuddled updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.
Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game.
Led meetings, cuddled updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.

Ghost Jukebox
Cozy Rhythm Game | Studio Blue Jay
Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while supporting collaboration between creative and technical disciplines.
Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while supporting collaboration between creative and technical disciplines.

Once Upon A ___
2D Puzzle Platformer
Led creative development across design, narrative, and art while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision from concept through implementation.
Led creative development across design, narrative, and art while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision from concept through implementation.

And the World Went Dark
Turn-Based Roguelike | WPI
Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, including a custom "Spiderweb Development" methodology, which focuses on parallel development with a finite scope.
Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, including a custom "Spiderweb Development" methodology, which focuses on parallel development with a finite scope.

Uh Oh, AI!
Match-3 Mobile Game | MassDigi
Produced a mobile game from concept to release, coordinating a multidisciplinary team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.
Produced a mobile game from concept to release, coordinating a multidisciplinary team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.

Aliens Want our Mascot?!
Tower Defense Game | MassDigi
Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game.
Led meetings, cuddled updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.
Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game.
Led meetings, cuddled updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.

Ghost Jukebox
Cozy Rhythm Game | Studio Blue Jay
Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while supporting collaboration between creative and technical disciplines.
Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while supporting collaboration between creative and technical disciplines.

Once Upon A ___
2D Puzzle Platformer
Led creative development across design, narrative, and art while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision from concept through implementation.
Led creative development across design, narrative, and art while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision from concept through implementation.

And the World Went Dark
Turn-Based Roguelike | WPI
Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, including a custom "Spiderweb Development" methodology, which focuses on parallel development with a finite scope.
Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, including a custom "Spiderweb Development" methodology, which focuses on parallel development with a finite scope.

Uh Oh, AI!
Match-3 Mobile Game | MassDigi
Produced a mobile game from concept to release, coordinating a multidisciplinary team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.
Produced a mobile game from concept to release, coordinating a multidisciplinary team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.

Aliens Want our Mascot?!
Tower Defense Game | MassDigi
Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game.
Led meetings, cuddled updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.
Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game.
Led meetings, cuddled updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.

Ghost Jukebox
Cozy Rhythm Game | Studio Blue Jay
Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while supporting collaboration between creative and technical disciplines.
Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while supporting collaboration between creative and technical disciplines.

Once Upon A ___
2D Puzzle Platformer
Led creative development across design, narrative, and art while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision from concept through implementation.
Led creative development across design, narrative, and art while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision from concept through implementation.

And the World Went Dark
Turn-Based Roguelike | WPI
Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, including a custom "Spiderweb Development" methodology, which focuses on parallel development with a finite scope.
Led production for an award-winning narrative roguelite, coordinating team workflows, sprint planning, communication, and project scope. Created production systems to improve collaboration, including a custom "Spiderweb Development" methodology, which focuses on parallel development with a finite scope.

Uh Oh, AI!
Match-3 Mobile Game | MassDigi
Produced a mobile game from concept to release, coordinating a multidisciplinary team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.
Produced a mobile game from concept to release, coordinating a multidisciplinary team of designers, programmers, and artists. Managed Agile workflows, milestone planning, stakeholder communication, and feature prioritization while collaborating across multiple external teams.

Aliens Want our Mascot?!
Tower Defense Game | MassDigi
Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game.
Led meetings, cuddled updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.
Led a multidisciplinary, hybrid team of 10 through through creating updates on a live-ops game.
Led meetings, cuddled updates, and used playtesting and Dev-To-Dev to monitor and enhance player retention.

Ghost Jukebox
Cozy Rhythm Game | Studio Blue Jay
Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while supporting collaboration between creative and technical disciplines.
Guided development of a cozy rhythm game by coordinating design direction, documentation, and iterative gameplay development. Built systems for team communication and feature planning while supporting collaboration between creative and technical disciplines.

Once Upon A ___
2D Puzzle Platformer
Led creative development across design, narrative, and art while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision from concept through implementation.
Led creative development across design, narrative, and art while collaborating with programming teammate to bring this BostonFIG finalist project to life. Designed gameplay systems, created visual assets, and maintained a cohesive creative vision from concept through implementation.
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